It's been a busy few days...
Day 7 Favorite Free RPG: Being a fan Classic D&D and AD&D 1e, my choice would be Labyrinth Lord. The art free versions of Labyrinth Lord and the Labyrinth Lord Advanced Edition Companion are not a straight up retro-clone of those versions of those games. Instead they are a version designed to be the way that most people actually played classic and 1e.
Day 8 Favorite appearance of RPGs in the media: My favorite would be from Freaks & Geeks. It just seemed way too reminiscent of the games and players of my early gaming days. The DM in the game reminded me a little too much of one our rotating DMs.
Day 9 Favorite Media you wish was an RPG: The 1981 film Outland with Sean Connery would be a great game. Gumshoe in a brutal space environment with conspiracies, corruption and drug problems... sounds like it would be a fun setting for all kinds of adventuring.
Day 10 Favorite RPG Publisher: There are so many great publishers out there. I have a number of favorites Goodman Games, Goblinoid / Pacesetter, Frog God, Troll Lord, Green Ronin... all of which put out consistent and useful products. I do think that Goodman Games stands out a quite a bit for their giving back to the community by making a lot of the old Judges Guild and Flying Buffalo available again.
Showing posts with label AD&D1e. Show all posts
Showing posts with label AD&D1e. Show all posts
Monday, August 10, 2015
Wednesday, August 5, 2015
RPG A Day Day 5: "Most Recent RPG Purchase"
Going back to the basics: My most recent purchases have been the pdf versions of the AD&D 1e core books.
The Monster Manual, Players Handbook, and Dungeon Masters Guide were some of the earliest RPG purchases I made. Having them readily available on my laptop or tablet makes it a lot easier for quick reference during a game. I still have my original copies, which are great for when I'm at home and want to read up on the game.
I'm rather surprised that WotC has not made 5e available in pdf format. I would be more likely to run it, if I didn't have to lug around the core books every time someone wants to play. It's not like all of us who DM don't buy the core books anyway. It's just that I'm no longer a school kid willing to carry around a thirty pound backpack filled with reference books.
DnDClassics.com
Another great purchase I made recently was the print version of "Steel & Fury" by Purple Duck. It is a great set of options for the warrior's deed in Dungeon Crawl Classics RPG. If nothing else it will inspire the warriors in your game to get creative in combat.
http://www.drivethrurpg.com/product/147952/Steel-and-Fury-DCC?src=hottest_filtered
The Monster Manual, Players Handbook, and Dungeon Masters Guide were some of the earliest RPG purchases I made. Having them readily available on my laptop or tablet makes it a lot easier for quick reference during a game. I still have my original copies, which are great for when I'm at home and want to read up on the game.
I'm rather surprised that WotC has not made 5e available in pdf format. I would be more likely to run it, if I didn't have to lug around the core books every time someone wants to play. It's not like all of us who DM don't buy the core books anyway. It's just that I'm no longer a school kid willing to carry around a thirty pound backpack filled with reference books.
DnDClassics.com
Another great purchase I made recently was the print version of "Steel & Fury" by Purple Duck. It is a great set of options for the warrior's deed in Dungeon Crawl Classics RPG. If nothing else it will inspire the warriors in your game to get creative in combat.
http://www.drivethrurpg.com/product/147952/Steel-and-Fury-DCC?src=hottest_filtered
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