Showing posts with label DCCRPG. Show all posts
Showing posts with label DCCRPG. Show all posts

Thursday, June 29, 2017

GamerCon 2017 Schedule: July 6th to July 9th 2017

For those of you going to GamerCon 2017 in San Diego, CA
(Use Coupon Code: GCDCC2017 for an extra 20% off)
I will be running four games there this year:

Thursday, July 6th @ 5 PM:
Dungeon Crawl Classics RPG: "Hole in the Sky", a zero level funnel.

Friday, July 7th @ 5 PM:
Dungeon Crawl Classics RPG: "Frozen in Time", a first level adventure.

Saturday, July 8th @ 11 AM:
Mutant Crawl Classics RPG: "Beacon of the Gods", a second level adventure.



Sunday, July 9th  @ 11 AM:
Dungeon Crawl Classics RPG: "The Frost Fang Expedition", a first level adventure.

All the independent RPG Games are listed through: The San Diego Role-Players Meetup

Saturday, August 1, 2015

Villainous Slayers session July 25th, 2015 part 1

After surviving their second raid on the mysterious sea cave, P___head and Albert sold off their spoils and returned to meet up with Roan and Torgud the Unlucky at the Speckled Sculpin Tavern.
They then announced that they were looking for some brave townsfolk or adventurers to join them in rooting out whatever the problem is at the cave. They managed to recruit Murgen (Dwarf mercenary), Locket ( a local thief and fool of some renown), Dargo, Vodu (Elven way warden), Garblek (the Dwarven smith), Henry (the potato farmer), and Sven (the woodcutter).

The party made their way to the secret entrance to the mushroom cavern and began moving into the cave network. They were quickly discovered, but the octopoid humanoids (Nevod) they saw quickly fled to warn the others. They made their way to the jail cells only to find the gate locked. Locket tried to unlock the gate unsuccessfully, not noticing the  two Orkril (7 ft. tall humanoids with lamprey like mouths) guards on the otherside.

Locket was the first casualty. He received a quick spear thrust through his leg severing his femoral artery. Unfortunately, Torgud had not caught up to the party, and Locket quickly bleed out. A skirmish ensued, eventually Murgen managed to bash in the gate and slay the last of the guards.  The party found a barrel of ale and a few useful items in the guard room. The also rescued Frank the wheat farmer, and Steve the Halfling trader from the holding cell there. Locket was not so lucky. He failed his luck roll on turning the body.

Our adventurers moved on to the sunken cavern that leads out to the main entrance to find the room is now filled most of the way with seawater and the cavern openings look like some large creature has burrowed it's way deep into the cavern complex. Roan the thief was the first to (attempt a) climb down. He fell onto the small beach bellow.

While waiting for the rest of the party to climb down he was surprised by a pseudopod arm grabbing his leg from the water and stinging his leg. He failed his fortitude save and found himself becoming paralyzed as the giant anemone. Helpless, he was pulled into the water as it began to drown and prepare to devour him.The party manged to free him, and defeat the creature, but not before he had already drowned. They turned the body, but it was too late. He failed his luck roll.


Sunday, June 28, 2015

Villainous Slayers Game Session (June 27th, 2015 part 2)

After resting up for the night at the Speckled Sculpin, P---head and Albert decided to seek out Brender (one of the town elders), and ask him for help in rooting out the problem of the cave.

Brender runs the smokehouse and fish packing plant on behalf of the temple of Justicia, and is also a priest of Justicia. After a little negotiating, Brender gave the party a couple of longswords "... to smite these agents of Chaos that dare disrupt the law and commerce of our bright and fair town!" He lay hands on Albert and sent a couple of the towns spare "rif-raf" to go with them (Oliver the Orphan and Jim the Indentured Servant.)

The party then headed back out to the cave. Sneaking in the back tunnel they had found, the party fought a nasty battle with the giant yellow slug in the mushroom cavern. They defeated it by slicing off its eye stalks and pelting it with salt.

A short while later the party encountered two more humanoids, that had crab like carapaces for skin, crab like mouths, and three black eyes. They defeated them to get back to the holding pens that they had escaped from finding three new people in the pens, only one of which was alive. This was Marvin the Mendicant. Marvin quickly joined the party as they headed down to explore cave some more. They took along a keg of Obbie Stout's Golden Ale they had found.

A little while later the party came upon a partially sunken cavern. There was a salt water pod in the center of the cavern with a stream running from a small cave opening to the pond and continuing on to a larger tunnel at the other end. They saw a large row boat floating in the pond. A large wooden chest and three barrels were dragged up on the near shore. As they moved in to check it out, four purple-black skinned, three foot tall,  amphibious humanoids popped up from the water. One ran for the smaller tunnel opening. The others opened fire on the party, injuring Oliver the Orphan, but doing little else. The party quickly took out the creature heading for the exit, and soon took out the remaining ones along the shore.

Attempting to open the chest, P---head nearly was stung by a poison barb trap. The party found some loot and trade goods in the chest, and soon found out that the barrels were full of Ale as well.

They worked there way downstream, bringing the rowboat loaded with their haul. They found that it lead to the main cave entrance. They fought a short battle with the guards there and quickly launched their boat into the water. We last left them rowing their way back to town with their new found wealth.