Sunday, June 28, 2015

Our present cast for the campaign

Tony - P---head the Barbarian Jester
Chris - Roan Stoneledge the Thief and Vagabond
Ron - Wade Sealorne the Wizard Alchemist
Ismael - Joe the Dwarf Tradesmith
Ian - Jaques the Squire of dubious noble birth.
Sean - Griff the Wizard and Scribe
(?) - Torgud the Lucky Cleric of Myna
Matt - Albert the Squire and Legendary Cheesemaker

Your humble Judge Stinky

Villainous Slayers Game Session (June 27th, 2015 part 2)

After resting up for the night at the Speckled Sculpin, P---head and Albert decided to seek out Brender (one of the town elders), and ask him for help in rooting out the problem of the cave.

Brender runs the smokehouse and fish packing plant on behalf of the temple of Justicia, and is also a priest of Justicia. After a little negotiating, Brender gave the party a couple of longswords "... to smite these agents of Chaos that dare disrupt the law and commerce of our bright and fair town!" He lay hands on Albert and sent a couple of the towns spare "rif-raf" to go with them (Oliver the Orphan and Jim the Indentured Servant.)

The party then headed back out to the cave. Sneaking in the back tunnel they had found, the party fought a nasty battle with the giant yellow slug in the mushroom cavern. They defeated it by slicing off its eye stalks and pelting it with salt.

A short while later the party encountered two more humanoids, that had crab like carapaces for skin, crab like mouths, and three black eyes. They defeated them to get back to the holding pens that they had escaped from finding three new people in the pens, only one of which was alive. This was Marvin the Mendicant. Marvin quickly joined the party as they headed down to explore cave some more. They took along a keg of Obbie Stout's Golden Ale they had found.

A little while later the party came upon a partially sunken cavern. There was a salt water pod in the center of the cavern with a stream running from a small cave opening to the pond and continuing on to a larger tunnel at the other end. They saw a large row boat floating in the pond. A large wooden chest and three barrels were dragged up on the near shore. As they moved in to check it out, four purple-black skinned, three foot tall,  amphibious humanoids popped up from the water. One ran for the smaller tunnel opening. The others opened fire on the party, injuring Oliver the Orphan, but doing little else. The party quickly took out the creature heading for the exit, and soon took out the remaining ones along the shore.

Attempting to open the chest, P---head nearly was stung by a poison barb trap. The party found some loot and trade goods in the chest, and soon found out that the barrels were full of Ale as well.

They worked there way downstream, bringing the rowboat loaded with their haul. They found that it lead to the main cave entrance. They fought a short battle with the guards there and quickly launched their boat into the water. We last left them rowing their way back to town with their new found wealth.

Villainous Slayers Game Session (June 27th, 2015 part 1)

After the party had agreed to guard a trade caravan from the Surfside to the city of Brodechte, the found themselves in a fierce battle on the bridge leading to the trade town of Holblerie with as yet unidentified amphibious humanoids.

The town has been under attack and trade caravans and boats coming in and out of the harbor have been harried for weeks now. Envoys have been sent out to the capital and to a local Wizard (Yazarian), but none have returned and no aid has been received.

After arriving, the caravan has decided to stop and sell some of their wares for a few days in the market square.  Pusshead the barbarian was restless and decided to look for a way to earn some gold while in town. He met up with another adventurer, Albert the squire, an up jumped cheesemaker.

Whilst asking around they found their way to Obie Stout and son's. Obie, (owner of the Speckled Sculpin Tavern & Inn and Obie's Fine Fish), told them that his fishing boats were being harassed by the same creatures near the north end of the bay.  His men had reported seeing the creatures hanging around the mouth of a sea cave in that area.

He offered them some money to go and investigate the cave, and let him know how many of these creatures were out there, and what they were up to. He sent two of his men to row them out to.the cave. The men dropped them off near the cave and told P---head and Albert that they would return the following two mornings to pick them up.

Spotting some of the creatures near the mouth of the cave, P---head and Albert decided to charge them, but not before one of them had hurried into the cave. They quickly dispatched the creatures near the mouth of the cave, only to be taken out by the reinforcements arriving a few minutes later.

They awoke to find themselves prisoners deep somewhere in the cave complex penned in with Hendry the Halfling Haberdasher and Carl the Lumberjack. With no equipment, they combined their resources and tried to escape. They were unsuccessful at first getting Carl and Hendry killed in the process.

They attempted a second escape and were successful in finding a hidden tunnel at the back of a mushroom and filth filled cavern. Barely escaping the giant slug  in the chamber, the party found themselves out in the forest above the cliffs. They made their way back to town to lick their wounds, and report back to Obie what they had seen. He paid them and gave them a free night's stay at the inn.

The party were able to re-equip themselves somewhat with the gold they had earned.